![]() So if you're mech is slow, you want a high rotational ability, otherwise you will get owned by a faster mech running circles around you (my first heavy had that issue). Speed isn't of utmost importance if you can turn fast. ![]() The higher the weapon on your Hound, the further you can shoot up at people. ![]() So if you have a 300 weight generator that produces 300 energy and a 600 weight generator that produces 600 energy and you only need 250 energy, use the smaller generator. The lightest generator with the closest amount of energy production you need is best. Now where near as fast as a scout with pile drivers, but he still does a good job. Last night I managed to take out another human heavy (similarly armed to me) and another guy while still staying alive. This provides me with a lot of firepower and staying power. Does some good damage.ģ: 2x Frasilia? (I can't remember the name and I am at work. Weighs about 1500, does something like 1200 damage and has huge range.Ģ: 2x WCN 1: A cannon retrieve from Single Player. He also has a radiator to cool him down and the lightest generator I have.ġ: Basila Cannon. Tracked Chasis (5300 load support, 5000ish Durability), with the heaviest cockpit I have (800 weight, ~5000ish Durability). My favourite hound right now is my heavy gunner / defender. It weighs a lot (I think around 1500 or so), but does a lot of damage. The big cannon we were talking about is the Basila (I think that's the proper name).
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